She's back! What a good day for Daniela especially after such a disastrous week. Today we have seen Daniela at her best, winning 5 of the 6 rounds played and pushing Lea back to third place.
And here are the results :
Intern League
(coffee break 11:00)
3 Rounds:
David -17
Daniela -5
Lea -27
Intern League
(Lunch 01:00)
3 Rounds:
David -35
Daniela -0
Lea -36
For David game 1 went quite well, but it was his attempt in the first round of game to horde on the sixes for a possible a 'divine intervention' move that cost dearly with 20 points. Lea had hard time today as she found herself continuously blocked through out both games forcing her take on more stones and points.
This it for the first week of May, the Intern League is off to a short vacation, but stay tune for next week as we follow other daily games from Portugal.
Friday, 7 May 2010
Thursday, 6 May 2010
The Sneakiest Preview...
I just could help myself and had to take another piggy wiggie picture. While working on my domino set and the Domino architecture guide for it, this building *happened*! Never thought it work out, but then again energy flows in direct lines and so it stands. In my humble and biased opinion - simply amazing!
Today's Games' Results: 06/05/10
today's games developments can be summarized in 4 words and a question mark: is this the end? (in the photo: a bad omen? - Daniela's spilled accidentally her coffee at the start of game 1 round 3)
As far as the 2ND spot in the Intern League goes its bye bye Daniela and hello Lea, here are today's games' Results:
Intern League
(coffee break 11:00)
3 Rounds:
David -9
Daniela -28
Lea -9
Intern League
(Lunch 01:00)
3 Rounds:
David -15
Daniela -60
Lea -20
Things already seem to go wrong for Daniela in game one as she lost in all three game rounds and collected 28 points. Though David won most rounds Lea kept her ending hand in rounds1 & 3 light preventing David from a game victory.
In the photo: end of game 2 round 1. David blocking the game with with the sixes, leaving Daniela with a stunning 32 points! Lea squeaked herself out of this round with only 4 points.
If things weren't bad enough in game 1, game 2 was simply a disaster. In the photo: end of game2 round 3, David takes the round and the game, and if the 32 points from round 1 were not enough, now Daniela has collected another 20 for her score.
From starting with a strong lead over David, Daniela finds herself at the bottom with 831 points since the beginning of the season, but there is still enough time to fix this up till the season ends the July.
As far as the 2ND spot in the Intern League goes its bye bye Daniela and hello Lea, here are today's games' Results:Intern League
(coffee break 11:00)
3 Rounds:
David -9
Daniela -28
Lea -9
Intern League
(Lunch 01:00)
3 Rounds:
David -15
Daniela -60
Lea -20
Things already seem to go wrong for Daniela in game one as she lost in all three game rounds and collected 28 points. Though David won most rounds Lea kept her ending hand in rounds1 & 3 light preventing David from a game victory.
In the photo: end of game 2 round 1. David blocking the game with with the sixes, leaving Daniela with a stunning 32 points! Lea squeaked herself out of this round with only 4 points.
If things weren't bad enough in game 1, game 2 was simply a disaster. In the photo: end of game2 round 3, David takes the round and the game, and if the 32 points from round 1 were not enough, now Daniela has collected another 20 for her score.
From starting with a strong lead over David, Daniela finds herself at the bottom with 831 points since the beginning of the season, but there is still enough time to fix this up till the season ends the July.
Wednesday, 5 May 2010
Today's Games' Results: 05-05-10
In the photo: End of game 2 - round 3, David blocking the game with 5's (Devine intervention) leaving himself and Daniela with 5 and 9 point respectively. Lea takes the round and the game.

Intern Leage
(coffee break 11:00)
3 Rounds:
David -32
Daniela -21
Lea -7
Intern Leage
(Lunch 01:00)
3 Rounds:
David -50
Daniela -67
Lea -11
In both games today we saw David and Daniela trying very hard to catch up with Lea who ended the day with only 18 points! indeed a tiny amount compared with 88 points for Daniela and 82 points for David.
After loosing badly with 32 points in game 1, David concentrated in game 2 on keeping his lead over Daniela, paying no attention to Lea who played fast and dominated the day with 4 victories.
In the beginning of the week Lea's gap from the lead was 189, today it all changed, no longer a loosing game - if Lea keeps this up she might even win the leage!

Intern Leage
(coffee break 11:00)
3 Rounds:
David -32
Daniela -21
Lea -7
Intern Leage
(Lunch 01:00)
3 Rounds:
David -50
Daniela -67
Lea -11
In both games today we saw David and Daniela trying very hard to catch up with Lea who ended the day with only 18 points! indeed a tiny amount compared with 88 points for Daniela and 82 points for David.
After loosing badly with 32 points in game 1, David concentrated in game 2 on keeping his lead over Daniela, paying no attention to Lea who played fast and dominated the day with 4 victories.
In the beginning of the week Lea's gap from the lead was 189, today it all changed, no longer a loosing game - if Lea keeps this up she might even win the leage!
Domino Architecture Challage!
In the past week I have been busy building and collection the most mind boggling structures that can be build when using a double 6 set. From these I have selected 15 key structures for a publication I am making about Domino and Domino architecture.
I am actually busy designing a domino set made out of stone, which will be unveiled in 2 weeks in Lisbon (and which is also the reason for starting with this blog, well... that and Janine's Domino Dojo certificate). after wards, I am thinking of starting a monthly Domino Architecture Challenge (using some of these buildings) for domino enthusiasts, but mostly for my friends. The task will be to build / reverse engineer these structures, Those who manage to do this will enter a raffle, the winner will get a signed fortune chickens~! ;).
I decided to sign off this post with a small Domino Architecture Challenge, both as an exercise and a hint for the future competition. Good luck figuring this out and have fun!
PS.
This is a fortune chicken and here is another page about them.
I am actually busy designing a domino set made out of stone, which will be unveiled in 2 weeks in Lisbon (and which is also the reason for starting with this blog, well... that and Janine's Domino Dojo certificate). after wards, I am thinking of starting a monthly Domino Architecture Challenge (using some of these buildings) for domino enthusiasts, but mostly for my friends. The task will be to build / reverse engineer these structures, Those who manage to do this will enter a raffle, the winner will get a signed fortune chickens~! ;).I decided to sign off this post with a small Domino Architecture Challenge, both as an exercise and a hint for the future competition. Good luck figuring this out and have fun!
PS.This is a fortune chicken and here is another page about them.
Saturday, 24 April 2010
Domino Terminology Part 1
Domino - The tile used in the game of dominoes. To domino means to play all the tiles in your hand.
Hand - Are the dominoes of each player.
Layout - The dominoes in play on the table.
End - Each dotted side of the domino face with a number (or blank).
Open End - The end of a domino that is not connected to other tiles. Tiles are played on open ends of dominoes.
Shuffle -To mix the bones while they are turned face down on the table.
Draw - To pick the bones for your hand out of a central pile or the boneyard, or to choose a domino from the boneyard to add to your hand.
Blocked game - When no players can make a move.
Bone or Tile - A common term for a domino.
Bone pile or Boneyard - Spare bones left after the drawing of hands that may be used as a draw pile in some games.
Back of the domino - The side with no dots.
Dot, Pip or Spot - the markings on a domino, which reflect the value of the domino.
Bar - the line that separates the two ends of a domino.
Heavier - A bone with more spots on it is said to be heavier than another bone with fewer spots.
Lighter - A bone with fewer spots on it is said to be lighter than another bone with more spots.
A suit of dominoes - The tiles which have the same numbers on the ends. Each suit has seven tiles.
Blank - An end of a tile which contains no pips or spots. It can also be called the zero, white or pale domino.
Ace - The end of a domino with only one dot.
Deuce - A domino with two dots on one end.
Trey - A domino with an end containing three dots
Doublet or Double -A tile which contains the same number of pips at both ends.
Double Sixes - The highest ranking tile in a 28 tile set. Also, the name of such a set.
Double Nines - The highest ranking tile in a 55 tile set. Also, the name of such a set.
Double Twelves - The highest ranking tile in a 91 tile set. Also, the name of such a set.
Spinner - The first double domino that is played during the game and also A double which is turned sideways in the line of play and has the addition property that other tiles can be played from its two exposed ends and the open side. The lines of tiles that radiate from the spinner are called its arms.
Hand - Are the dominoes of each player.
Layout - The dominoes in play on the table.
End - Each dotted side of the domino face with a number (or blank).
Open End - The end of a domino that is not connected to other tiles. Tiles are played on open ends of dominoes.
Shuffle -To mix the bones while they are turned face down on the table.
Draw - To pick the bones for your hand out of a central pile or the boneyard, or to choose a domino from the boneyard to add to your hand.
Blocked game - When no players can make a move.
Bone or Tile - A common term for a domino.
Bone pile or Boneyard - Spare bones left after the drawing of hands that may be used as a draw pile in some games.
Back of the domino - The side with no dots.
Dot, Pip or Spot - the markings on a domino, which reflect the value of the domino.
Bar - the line that separates the two ends of a domino.
Heavier - A bone with more spots on it is said to be heavier than another bone with fewer spots.
Lighter - A bone with fewer spots on it is said to be lighter than another bone with more spots.
A suit of dominoes - The tiles which have the same numbers on the ends. Each suit has seven tiles.
Blank - An end of a tile which contains no pips or spots. It can also be called the zero, white or pale domino.
Ace - The end of a domino with only one dot.
Deuce - A domino with two dots on one end.
Trey - A domino with an end containing three dots
Doublet or Double -A tile which contains the same number of pips at both ends.
Double Sixes - The highest ranking tile in a 28 tile set. Also, the name of such a set.
Double Nines - The highest ranking tile in a 55 tile set. Also, the name of such a set.
Double Twelves - The highest ranking tile in a 91 tile set. Also, the name of such a set.
Spinner - The first double domino that is played during the game and also A double which is turned sideways in the line of play and has the addition property that other tiles can be played from its two exposed ends and the open side. The lines of tiles that radiate from the spinner are called its arms.
Thursday, 22 April 2010
An Introduction to Domino Architecture
Domino architecture is to domino is what calligraphy is to martial arts, it's meditative, it's challenging and once you set a stone in your building you can never take it back.
(A Tall Bridge Pagoda)
There are only 2 rules to Domino architecture:
1 -You can use only domino tiles to build your building.
2 - You can use only one set of dominoes (limited to 28 tiles when using the double 6 set, 55 tiles with a double 9 set and so on).
(9 Floors Pagoda)
Now that we covered that, I have to mentioned the other rules for domino architecture, which actually also apply to many other fields of work and day to day situations:
1 -Know your building stones. domino tiles are not perfect, in fact they are quite twisted and react quite differently from another under a pressure of the domino tiles above them. Ironically in some sets the "heaviest" tile (the one with most points) is also the lightest (the one that weights the fewer milligrams), this comes into real effect when expending your building sideways.
(I usually name building of this type as temple or tombs)
2 -For every action there is a reaction. as you add more tiles to your building you'll see it twitch and shake and in most cases fall. Again if you know your building stone you can plan ahead and avoid it.
(A Snake Pagoda)
3 -Bodies at rest tend to stay at rest. Try not to move the table that much as you build, or infect try and not to move it at all. Also using a hard base to build on ( like a domino box, or its cover) may give you the chance to build higher.
(Bridge Pagoda)
4 -Pay attention! like mention above, always check how a stone reacts when you place it or place another stone above it. Like in health: early detection = prevention, finding an unstable joint in the beginning of the building process and fixing/adjusting will save you the trouble of redoing it all over again. also the higher you build - the more attention you need to give to the building and the more aware you need to be of your motions and movements.
(Straight Tower - With a 28 tiles this 14 floors (and a 1/6Th) tall building is not the highest structure possible, with a small adjustment to the top and a lot of paying attention you can reach a height 15 or16 floors)
(A type of Chain Tower. short and sturdy, these type of towers rarely collapse.)
(A 4 Stones Bridge)
(A 5 Stones Bridge)
(an Expending Straight Tower)
PS.
The 3 'kinder' dog performing magnificent acrobatic acts at the top of the tower are called 'The Piggy Wiggies'. I usually used them as the final test for my structures stability.
(A Tall Bridge Pagoda)There are only 2 rules to Domino architecture:
1 -You can use only domino tiles to build your building.
2 - You can use only one set of dominoes (limited to 28 tiles when using the double 6 set, 55 tiles with a double 9 set and so on).
(9 Floors Pagoda)Now that we covered that, I have to mentioned the other rules for domino architecture, which actually also apply to many other fields of work and day to day situations:
1 -Know your building stones. domino tiles are not perfect, in fact they are quite twisted and react quite differently from another under a pressure of the domino tiles above them. Ironically in some sets the "heaviest" tile (the one with most points) is also the lightest (the one that weights the fewer milligrams), this comes into real effect when expending your building sideways.
(I usually name building of this type as temple or tombs)2 -For every action there is a reaction. as you add more tiles to your building you'll see it twitch and shake and in most cases fall. Again if you know your building stone you can plan ahead and avoid it.
(A Snake Pagoda)3 -Bodies at rest tend to stay at rest. Try not to move the table that much as you build, or infect try and not to move it at all. Also using a hard base to build on ( like a domino box, or its cover) may give you the chance to build higher.
(Bridge Pagoda)4 -Pay attention! like mention above, always check how a stone reacts when you place it or place another stone above it. Like in health: early detection = prevention, finding an unstable joint in the beginning of the building process and fixing/adjusting will save you the trouble of redoing it all over again. also the higher you build - the more attention you need to give to the building and the more aware you need to be of your motions and movements.
(Straight Tower - With a 28 tiles this 14 floors (and a 1/6Th) tall building is not the highest structure possible, with a small adjustment to the top and a lot of paying attention you can reach a height 15 or16 floors)
(A type of Chain Tower. short and sturdy, these type of towers rarely collapse.)
(A 4 Stones Bridge)
(A 5 Stones Bridge)
(an Expending Straight Tower)PS.
The 3 'kinder' dog performing magnificent acrobatic acts at the top of the tower are called 'The Piggy Wiggies'. I usually used them as the final test for my structures stability.
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